Resources and assets for press and media coverage of McKinley.
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A downloadable press-kit bundle is coming soon.
In the meantime, email amy@doubleandthrice.com and we'll send whatever you need.
McKinley is an all-in-one studio for drawing and annotating SF Symbols: vector tools that understand the format, so you edit one set of objects across weights, sizes and colours.
McKinley is an all-in-one studio for drawing and annotating SF Symbols. It bundles vector tools — Bézier paths, boolean operations, shapes, freehand and text, with layers and groups — with knowledge of the SF Symbols structure, so you can edit one set of objects across multiple weights, sizes and colours rather than maintaining a drawing per variation. Objects stay point-compatible with each other by construction, so a symbol interpolates and animates the way Apple's own do. Geometry stays linked while you build and unlinks when a weight needs to differ. Strokes stay strokes: no converting to outlined paths before export, and stroke width can vary per weight. Colours are set on objects directly, rather than by building layers to satisfy Apple's parser. Badges, slashes and enclosures are adornments that update when the symbol changes. Import an SVG or start from scratch, preview your work with Apple's own renderer as you go, and export straight into your project's asset catalog — so you never need touch the SF Symbols app again.
McKinley is bought once rather than subscribed to: £55 / $60 / €65. A purchase is a perpetual licence for version 1.x — it keeps working indefinitely and includes every 1.x update. If a version 2 is ever released, owners of version 1 will be offered a discounted upgrade; version 1 keeps working either way, so upgrading is entirely optional. A free trial downloaded from mckinleysymbols.com is the complete app, fully functional for 14 days — including saving and exporting. After the trial expires the app still opens, but saving and exporting are disabled until you buy.
McKinley's icon in light and dark (1024px — click to open full size). For other sizes or the logo without icon chrome, email amy@doubleandthrice.com.
Screenshots are available in both light and dark mode variants. Click to view full size.
The McKinley workspace: a symbol open for point editing, with the preview palette showing it across weights and rendering modes as Apple's own renderer draws it.
Editing a custom symbol. The sidebar holds its variants — the base symbol, a badged one, and a slashed one with its left-to-right and right-to-left versions.
A more involved symbol, drawn with strokes and fills and kept that way — nothing here was converted to outlines.
The Tools palette: select, pen, pencil, cut, shapes, line and text, with the fill and stroke wells below.
The Layers palette. You don't need layers to satisfy Apple's parser, but they are still handy for organising your own work.
The Align palette: aligning and distributing objects.
The Preview palette, drawn by Apple's own SF Symbols renderer — so you can be sure things look how they will look in your app.
The Animation palette, playing the SF Symbols effects on your own symbol before you ship it.
The Document inspector: symbol name, margins, and the asset catalog to sync into.
The Layer inspector: name, colour, locking and role.
The Variant inspector: a variant's guides, and the direction and locale settings that decide which versions of it get exported.
The Size & Metrics inspector: the selected object's geometry.
The Fill & Stroke inspector: colours per rendering mode, stroke width per weight, corner and endcap style, knockout and dashes.
The Text inspector. Text stays editable, and still exports and interpolates correctly.
The Animation inspector: per-object effects, and the document's animation defaults.
The Symbol Library browsing SF Symbols — load one in as a starting point to modify.
The Symbol Library browsing Material Symbols, one of several icon sets you can start from alongside Phosphor and Iconify.
The McKinley workspace: a symbol open for point editing, with the preview palette showing it across weights and rendering modes as Apple's own renderer draws it.
Editing a custom symbol. The sidebar holds its variants — the base symbol, a badged one, and a slashed one with its left-to-right and right-to-left versions.
A more involved symbol, drawn with strokes and fills and kept that way — nothing here was converted to outlines.
The Tools palette: select, pen, pencil, cut, shapes, line and text, with the fill and stroke wells below.
The Layers palette. You don't need layers to satisfy Apple's parser, but they are still handy for organising your own work.
The Align palette: aligning and distributing objects.
The Preview palette, drawn by Apple's own SF Symbols renderer — so you can be sure things look how they will look in your app.
The Animation palette, playing the SF Symbols effects on your own symbol before you ship it.
The Document inspector: symbol name, margins, and the asset catalog to sync into.
The Layer inspector: name, colour, locking and role.
The Variant inspector: a variant's guides, and the direction and locale settings that decide which versions of it get exported.
The Size & Metrics inspector: the selected object's geometry.
The Fill & Stroke inspector: colours per rendering mode, stroke width per weight, corner and endcap style, knockout and dashes.
The Text inspector. Text stays editable, and still exports and interpolates correctly.
The Animation inspector: per-object effects, and the document's animation defaults.
The Symbol Library browsing SF Symbols — load one in as a starting point to modify.
The Symbol Library browsing Material Symbols, one of several icon sets you can start from alongside Phosphor and Iconify.
For press inquiries, please contact:
amy@doubleandthrice.com